![]() I don't know, I have too much free time and can't resist doing science where it doesn't belong. That information would allow you to do a variety of things such as get at distance for the various stars and objects in the background sky imagery. ![]() Under that assumption, one could reasonably calculate the flux and absolute magnitude for the Sun in the visible spectrum. Related ideas: Something interesting I have thought about doing is to assume that all ingame imagery is human naked eye. If you happen to know more about projecting a cube onto a sphere without distorting the image, feel free to enlighten me. Because of the way the game treats the skybox, I deliberately left off the positive and negative y images, hence only 90 degrees of declination. If I am, then the consequence is a drift in declination with respect to distance from the center. I believe this to be the case as the images are not distorted post projection in game. I believe the projection to be Cartesian in that all points are always an equal distance from the observer within the cube rather than the standard tangential projection (real life). Note on the math: I assigned the coordinate system in IRAF. If you'd like to download and play with it, you can do so here. The original (non-.fits) image I created simply by stitching together the textures in Photoshop. The reason I only bothered with 90 degrees of latitude is because the actual images form a cube. I assigned the WCS system based upon standard galactic coordinates for a full 360 degrees of longitude and 90 degrees of latitude. I would recommend SAOImage DS9 for it's ease of use. IRAF, IDL, DS9 what have you) for evaluation. ![]() The image can be loaded into any of the standard data manipulation programs (I.E. I do this regularly for space telescope images and thought "hey, why not do it for KSP". What I have done, is taken the skybox cube (in game background) and converted it to a. I thought this would be amusing and perhaps even useful to some degree. I'm an astrophysics student and I have really enjoyed applying the things I have learned in my education to this game. ![]()
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